A roguelike where an ink-made hero fights off hordes of monsters across an office desk.
Andus is a 2D roguelike built with Swift and SpriteKit, where an ink-drawn hero defends an office table from waves of monsters. It's structured around reusable entity and component building blocks (sprites, players, monsters), with custom sprite atlases and typography driving the look.
- Proof of concept. Technically working, but not a full gaming experience
- Built natively with Swift and Apple's SpriteKit 2D engine
- Entity/component architecture for players and monsters
- Custom sprite atlases, art and fonts